All game passes
| Pass | Robux | Effect |
|---|---|---|
| Royal Treasury | 300 | 240 Coins every day |
| Hero Training | 500 | +25% XP on every character |
| Return Ticket | 600 | 1 free revive per Dungeon Train run |
| BMO’s Extra Life | 300 | +1 life on every solo adventure |
Royal Treasury 300 R$
“Princess Bubblegum has cracked open the royal vaults. Collect 240 Coins every single day.”
Hero Training 500 R$
“Train like Billy, greatest hero of Ooo. Permanently boosts by 25% all the XP you earn, on every character.”
Return Ticket 600 R$
“The Dungeon Train doesn’t usually stop for stragglers. Get one free revive on every Dungeon Train run.”
BMO’s Extra Life 300 R$
“BMO found an old cheat code and it still works. Gain one extra life on every solo adventure.”
To read a pass in-game: Store (top right) → ticket tab → click the card. The Purchase button is separate, so you can read safely.
Which pass is worth it?
| Pass | Our take |
|---|---|
| Royal Treasury | Pays back slowly: 240 Coins a day is about the same as 24 R$ of the 1,000-Coin pack, so it takes roughly 12–13 days of logging in to beat buying Coins directly. |
| Hero Training | Best long-term pass if you plan to level several heroes. It does nothing for Coins or Gems. |
| Return Ticket | Only matters once you play the Dungeon Train a lot. Skip it early. |
| BMO’s Extra Life | Solo runs give you 3 lives; this makes it 4. Useful if you mostly play alone, useless in a party. |
Coin value: the cheapest Coin pack is 1,000 Coins for 100 Robux, so Royal Treasury’s 240 Coins a day is worth about 24 Robux a day. It beats buying Coins after roughly 13 days of logging in.
Bundles and specials
| Offer | Robux | What’s in it | Status |
|---|---|---|---|
| Starter Pack | 100 | A Finn skin (Davey), 100 Gems, 1,500 Coins, 5 red sword items (name not shown) and 5 milk cartons (the Medicine Milk icon). Limited-time; showed a 13-hour countdown on our account. | Verified in-game |
| Sunshine Bundle | 600 | Guardians of Sunshine Finn and Jake skins plus extra goodies (store text). | Official source |
| Weekly specials | — | One weapon (200 R$), one skin (250 R$), one hero (500 R$) and one buddy (300 R$), rotating weekly. Our store said “New deals in 5 days”. | Verified in-game |
| Mid-adventure specials | — | Weapon 200 R$, skin 250 R$, hero 500 R$, buddy 300 R$. A purchase panel can pop up during a run (we saw The Golden Sword of Battle for 200 R$). | Verified in-game |
| Dungeon Train Skips | 30 | Warp deep into the Dungeon Train instead of starting at Room 1 (store text). | Official source |
| Revive products | 50 | Party God’s Blessing, Life’s Embrace, Glob’s Grace: 50 R$ each. Store text suggests in-run rescues; effect not tested. | Official source |
FAQ
What does Royal Treasury do in Adventure Time RPG?
“Collect 240 Coins every single day.” It costs 300 Robux and is permanent.
What does Hero Training do?
“Permanently boosts by 25% all the XP you earn, on every character.” 500 Robux.
What does BMO’s Extra Life do?
“Gain one extra life on every solo adventure.” Solo runs normally give 3 lives. 300 Robux.
What does Return Ticket do?
“Get one free revive on every Dungeon Train run.” 600 Robux.
Which game pass is worth it?
If you buy one, Hero Training helps every hero you will ever level. BMO’s Extra Life is great for solo players. Skip Return Ticket until you play the Dungeon Train a lot.